> Forest of True Sight > Questions & Answers Reload this Page Which class deals consistent armor ignore/penetration damage?
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Old Nov 30, 2006, 04:07 PM // 16:07   #21
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Quote:
Originally Posted by Random Dude
that list is so flawed
Not flawed, wrong. Completely wrong.
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Old Nov 30, 2006, 04:31 PM // 16:31   #22
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Some things to note here:

Obsidian flame eles do not deal consistent damage. Obs Obs Obs, then find a quiet corner while you wait for exhaustion to wear out.

Crystal wave, Tenai's crystals: This implies you are adequately armored, since getting into melee range as a squishy is suicide. You might want to go E/N, so you can put Death Nova on yourself. And recharge times on those are low.

But it all comes down to this:
PvE? Prophecies, Factions or Nightfall?
PvP? HA, TA, GvG, FA, Hero battles?

Each of these has their own preferences. It is considered a fact that for GvG warriors are the defacto damage dealers. Armor penetrating or not, they are what kills stuff fastest.

For HA touch ranger is still decent (well, somewhat). 100% unblockable, unavoidable damage ignoring armor. Although they are much less of a threat they used to be.

FA, well, anything works, just depends on situation.

For PvE, there is no one profession, it's more about numbers. 3 SF elementalists are good. 3 barrage ranger + MM are good. A MM + SS are good. 3 nukers are good too. 3 warriors are good. Basically, anything goes in PvE, just depends on the area where you are. In NF, the 8 gaze is the by-far heaviest damage dealer. 8 x 100 x 3..8 targets every 15 seconds - any and every class?

So before discussing which is best, it's first necessary to specify where do you intend to use this, and then also for what purpose. Spike requirements for PvP are completely different from a balanced group.
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Old Dec 01, 2006, 03:27 AM // 03:27   #23
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Thanks all for the excellent suggestions.

At the moment, I'm definitely sitting on the necro side of things, with the mesmer a very close second. I'm a bit unsure about the ele because of the Exhaustion though.

And in response to Antheus, very nice breakdown there. As for me, I'm looking for a class that can deal consistent damage in PvE with little downtime. Classes which I have tried...

Warrior - Nice decent damage, but takes a while to build up the adrenaline to deal the damage.
Assassin - Very nice, but with the recent skill rebalance, I run into energy problems a lot faster. Not to mention with some of the recharge time, I tend to kill one mob with my skills, then hack away at the second with regular attacks before being able to use my skills again for the third mob. So far, I like this, but one thing I've picked up so far... squishy frontline fighter = pain.

Ritualist - Channeling builds a very easy on the energy, but again, no armor penetration. But good point, no downtime.
Elementalist - A lil more energy finickiness, but two strikes against it was that armor penetration either involved large amounts of energy or exhaustion, either way, downtime would then be high as well.

Admittedly, at the moment, the ritualist is my favourite class. facing up against a lot of cloth users, I pull out the channeling build. Against a lot of armored users, I pull out a spirit bomber build (Anguish + Painful bond = 57 amor ignoring damage. Add Pain, etc, and even more armor ignoring damage, however, i just can't aim it ). Against a mission that there is a lot of big damage hits, I pull out the shelter+union ritual lord build (twisting fangs in particularly rough missions).

Hrmm.. I guess despite the damage question, i was really just looking for a class that will give me a good easy time of going through the three chapters again. (Took a monk through ch 1, assassin through ch 2, paragon through ch3, but none have gone through more than one chapter).
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Old Dec 01, 2006, 09:44 AM // 09:44   #24
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Quote:
Originally Posted by Antheus
Crystal wave, Tenai's crystals: This implies you are adequately armored, since getting into melee range as a squishy is suicide. You might want to go E/N, so you can put Death Nova on yourself. And recharge times on those are low.
*cough* Stoneflesh Aura *cough*


As for "The List" you can't really put professions in any sort of order. Sure, some professions deal more damage 'on average' but, for example, vs Rangers Mesmers/Necros could far out-do Elementalist damage. So unless you're talking about comparing damage to something neutral like a lvl 1 Mantid Monitor with next to no armor...you just can't.

As for which class deals the most consistent armor ignoring damage, My vote is with Necro and Mesmer, but it entirely depends on the situation.

Quote:
Originally Posted by Santra
Elementalist - A lil more energy finickiness, but two strikes against it was that armor penetration either involved large amounts of energy or exhaustion, either way, downtime would then be high as well.
I play Air 90% of the time. I rarely get exhausted and air skills are uber-spammable (if chosen correctly). I never have a problem with my energy so, providing I am not killed, my energy rarely drops below 60-70% and I don't even take an Energy Storage elite. I have very minimal downtime.

Last edited by Cebe; Dec 01, 2006 at 09:47 AM // 09:47..
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